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Victor vran transmute perfect weapon
Victor vran transmute perfect weapon






There is apparently a bug that randomly occurs where all the stats will be maxed, but the achievement doesnt unlock (this happened to me). Once they are all full, you should unlock the achievement. You can see a farm guide for Powers here. Power requires only weapons to upgrade, but crit rate requires Cards, and the bonuses require Demon Powers. To the left of the screen, you can see your progress in leveling up your power, crit rate, etc.

Victor vran transmute perfect weapon upgrade#

You must use 3 weapons to upgrade your Main weapon, and pay 1,000g. Use a weapon with the above bonuses as the the Main ( ), you may have to transmute the bonuses into one weapon, and add weapons that are at least the same or better rarity. Go to the Hub and use the transmutation machine to your left (level 16 required). Tons of garbage randomly generated loot is usually a no for me.Purple - LegendaryYou will need to farm weapons until you get "Monsters drop XX% more gold", and "Find better items", (this is what I had when I unlocked it, some say you need "Find XX% more items", but I didn't have it), AND they must be the same or better in rarity. So in short, I like games where items are few and predefined, that carry some meaning, fit the story/atmosphere and their model/design reflects their power. By designing it that way, each piece of equipment can accurately portray it's power by it's look, and can also have some story behind it - kind of like Dark Souls does it. You also get/loot those items from only a few dozens special chests scattered throught the world, not truckloads of random barrels. Instead the "randomness" is relegated to talismans which boost your overall stats and while they can make a difference, they aren't all that important. One of the better examples of loot done right is the new God of War, where there's quite a few items, but all are predefined with no random numbers or modifiers. But random loot in let's say Fallout doesn't bother me as the weapons are predefined and although there's plenty of garbage loot, it fits the atmosphere of a post-apocalyptic world. Sure, you get a fancy new cool weapon every so often, but you ditch it as soon as you get a weapon that is known for and capable of has bigger numbers. I can't stand the loot system there because it's all about numbers. The most aggrevious example of this in my (maybe unpopular) opinion is Borderlands.

victor vran transmute perfect weapon victor vran transmute perfect weapon

The thing I dislike about that system is that items lose their personality and become nothing more than fancily presented random number generators. Outside of ARPG-s (Diablo and the like) and maybe MMOs I hate randomly generated loot or tons of loot overall. TL DR I live to loot, but hate to organize.

victor vran transmute perfect weapon

The items also tend to be more straightforward, especially in the case of the latter. Both have massive item varieties like any similar game, but extremely limited inventory spaces, thereby forcing you to make hard choices about what you pick up. Outward (a sort of Breath of the Wild/Dark Souls hybrid) and Delver (roguelike first-person dungeon crawler).

victor vran transmute perfect weapon

Lately I’ve been playing a couple of games that seem to avoid this a curb my packrat tendencies a bit. The most difficult part of Diablo 3 was sorting my inventory at the end of a season.īethesda games don’t trigger this issue as much for some reason, maybe because I find it easier to organize than in other games. I’ve given up on both Divinity:OS games because every barrel and crate contain something that could potentially be useful at some point, but just end up sitting in my inventory. Guild Wars 2 left me spending more time salvaging and sorting all the junk I got from a raid than the time I actually spent in the raid getting the stuff, even with the salvage-o-matic and auto-storing materials. I’d end up scrolling through warehouse-sized stockpiles of stuff and either not know what an item was for or wonder why I had 36 different items that served the same purpose. That game has a massive variety of items, but there is also a massive amount of redundancy. I was just in a Dragon’s Dogma thread that reminded me of this. Maybe it’s just my e-hoarding tendencies and that I tend to get overwhelmed easily, but I’d like to know if I’m not alone in this. I don’t know if it’s just me, but I often lose interest in games that inundate you with junk and start feeling like you spend more time organizing your inventory than actually playing the game.






Victor vran transmute perfect weapon